Gameplay Rules
In this section
No Nonsense Policy Character Development Criminal Story Random Deathmatching / Random Vehicle Deathmatching (RDM/RVDM) Metagaming Power Gaming / Forced RP Breaking Character Fear RP New Life Rule (NLR) Fail RP Priority Call & Priority Cooldown Interfering Combat Logging Leaving to Avoid Punishment (LTAP) Greenzone Cop Baiting Weapons and Lethal Force Vehicles Aircraft 911 Calls Audio & Soundboards Modding, Glitching, and Exploiting Banned Scenarios Banned Behaviors
Docs / Gameplay Rules / Character Development

Character Development

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Updated Jul 23, 2026
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Every player is expected to create and maintain a distinct, fleshed-out character. A character should be more than just a model in the game; they should have a unique personality, history, goals, and flaws that drive their interactions and influence the world around them.

  • Backstory Requirement: Characters should have a coherent history that explains their current motivations, skills, and presence in the city.
  • Logical Progression: As your character experiences successes, failures, or traumatic events, they should evolve. Your character’s behavior today should reflect the experiences they have had since their arrival in the city.
  • Consistency: A character’s actions, speech patterns, and decision-making should remain consistent with their established traits. Avoid "personality flipping" to suit a specific situation.
  • Unique Identity: Avoid creating characters that are generic or purely self-inserts. Your character should be an individual with their own specific outlook on life and the laws of the city.
Use the "Notes" section of your character profile or your personal Discord logs to keep track of your character's long-term goals and significant milestones. This helps in maintaining consistency during long-term roleplay.
Static Characters
We discourage the use of "blank slate" characters that lack motivation. Players who fail to demonstrate an effort toward meaningful character development will be subject to staff review for failing to contribute to the server’s narrative quality.